Const raymarch_fragment
raymarch_fragment: "Ray ray = convertRayFromWorldToObject(createRay());vec2 range = getRaymarchRange(ray);float t;if (!raymarch(ray, range.x, range.y, t)) {discard;return;}vec3 position = ray.origin + t * ray.direction;vec3 normal = normalMatrix * (t == range.x ? normalize(vRaymarchNormal) : getNormal(position));" = `Ray ray = convertRayFromWorldToObject(createRay());vec2 range = getRaymarchRange(ray);float t;if (!raymarch(ray, range.x, range.y, t)) {discard;return;}vec3 position = ray.origin + t * ray.direction;vec3 normal = normalMatrix * (t == range.x ? normalize(vRaymarchNormal) : getNormal(position));`