Const raymarch_vert
raymarch_vert: "varying vec3 vPosition;varying vec3 vRaymarchNormal;uniform vec3 size;#include <shadowmap_pars_vertex>void main(void) {vec3 transformed = size * vec3(position);vPosition = (modelMatrix * vec4(transformed, 1.0)).xyz;vRaymarchNormal = normal;vec4 mvPosition = modelViewMatrix * vec4(transformed, 1.0);gl_Position = projectionMatrix * mvPosition;}" = `varying vec3 vPosition;varying vec3 vRaymarchNormal;uniform vec3 size;#include <shadowmap_pars_vertex>void main(void) {vec3 transformed = size * vec3(position);vPosition = (modelMatrix * vec4(transformed, 1.0)).xyz;vRaymarchNormal = normal;vec4 mvPosition = modelViewMatrix * vec4(transformed, 1.0);gl_Position = projectionMatrix * mvPosition;}`